![]() Posted: Fri 11:48 pm Post subject: Re: Merci de perséverer dans le développement de ME. Ceci dit, ce serait vraiment une orientation très intéressante.įélicitations donc pour le travail déjà accompli!īTW nice to see you here, Nightwolve and Odonadon ^_^! La question qui tue: "A quand un ému PC-FX"? En fait, je comprends parfaitement que l'architecture est totalement différente, et qu'il ne serait pas forcèment très efficace de se disperser tous azimuts. Posted: Fri 3:07 pm Post subject: Merci de perséverer dans le développement de ME. The new page looks fantastic - glad to see the "links" section now contains links The moment I first downloaded a demo copy of it a few years ago renewed my enthusiasm in a legendary console gaming system I hadn't owned for more than 5 years prior to that. I just want to express my love for Magic Engine. Posted: Sat 6:18 am Post subject: Magic Engine Rocks Translation Projects: Xak 3, Ys 4, Ys 1&2 Complete The windowed mode is a great idea for those in the hacking & game creation scene for PCE, altho it's not as great as YAME, you're compatibilty rate is the BEST. ![]() The new emu is great & even the Load state feature now works with Sapphire ACD (Don't know if you fixed it in the last version). The site looks fine & a MB is a fine edition to it. I totally agree !!! This new version of the site is cool Congrats to everyone at Magic Engine for creating a PC Engine fans dream! Superb !!!!! Keep up the good work guys. This web page and the Magic Engine emulator are simply EXCELLENT.Ī lot of effort gone on here. Profile Log in to check your private messages Log in All other trademarks are properties of their respective owners.FAQ Search Memberlist Usergroups Register ![]() Heroes, Might and Magic, Heroes of Might and Magic and their respective logos are registered trademarks of Ubisoft Entertainment in the U.S. VCMI, this page and the VCMI Team are in no way associated with or supported by Ubisoft Entertainment. To use VCMI you need to own original data files. VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. Open-source engine for Heroes of Might and Magic III For the next release we plan to focus on PvP playability. The project is constantly moving forward. There are many, many other improvments in different areas - make sure to see our changelog. They provide some decent content for single player enthusiasts. VCMI can now load and run Horn of the Abyss maps. However, be aware that game saves from older versions are not supported. ![]() Now they work correctly and are fully playable, from start to finish. Now AI does exactly what it was meant to do, that is to pose a challenge to human player. Not only does it play better in general, but also many existing issues and loopholes were found and fixed. About every aspect of map generation was improved. All options from original Shadow of Death are supported, but we also added some more for extra flexibility. RMG got a number of improvements and fixes, based on suggestions of PvP community and random map experts. This includes radial menu for army management, swipe and pinch gesture support, as well as haptic feedback. Mobile players, who turned out to be a majority of our userbase, will appreciate GUI improvements targeted at touchscreen devices. Also, we now offer smooth map zoom - that’s something certainly no other platform allows. GUI size can be freely changed without exiting the game. Major improvements include: Scalable user interface This includes quality-of-life GUI improvements and fixing issues that could spoil the look and feel of beloved Heroes game. VCMI project doesn’t stop! In release 1.3 we focused on player feedback and user experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |